![]() The chadzillas with their 6 tile super tube don't need to worry so much. This is super important for hippie beavers with their microscopic water pump tube. Once you have enough resources and stockpiles, slowly demolish your river-line and start raising it's walls.Ĭreate artificial lakes or accumulation lakes where you pour water from your main dam to have accessible water. Dump water from it into your starting area reservoir. ![]() Make a second layer of taller dams behind as a reservoir. The only correct way to play the game is to dam the river. It should not be your main source of water. They are an "upsie" bumper, in case you misscalculate or don't pay attention. You will fall further and further behind. There isn't much of a point in having drinking water if you can't get planks / gears / paper / wheat. The 15 storage of the pump is just not enough.īuild too much of it => it hardly stores any water at all => you barely survive, have a small population, spend too much precious logs on a wasted building that does nothing except prolongue the inevitable doom.īuild way too much of it => you can sustain a large population, but you can't build anything else, long drought comes and you die.īuilding large water barrels costs gears that you could be using on windmils. But if you are relying on it, you've already failed.īuild no storage => no visual indicator of trouble => Death. The small water tanks are absolute flaming garbage. This means that super over-producing wheat (that isn't edible) won't fill your storage that now contains no carrots and no baked potatoes and you starve over a stupidity like that. This way you can sorta keep track of your capacity (by manually counting and remembering. ![]() Each and every storage building should contain only 1 single solitary resource type. The UI and tools you have at your disposal absolutely suck. But feel free to whack 10 of those bad boys down when space is no longer an issue. It's garbage so don't over do it when space is at a premium. Log storage is a bit annoying, so maybe early on don't waste space with it. Stack them veritcally, pause buildings and only make them when you have the resources. ![]() But a few logs for some food is an easy price to pay. It is THE limiting factor, it is THE reason to expand. Sure, logs are your most precious resource for a very long time. But be ready for no harvest for a full drought if necessary. Stockpile the shit out of it! It's that simple. I will go through them, 1 by 1, then go into a bit more details about other stuff.įood does not spoil. The above points is the whole reason I'm doing this post. Pumping out water drains small lakes surprisingly fast. The point of the game is to dam water, not store it in barrels. The way storage is implemented in the game is full on amateur hour. It takes no effort to store huge quantities. That being said, I only cared about playing the first race, the second one doesn't appeal to me. Just some tips on how the game works, and ways to work with that, not against it. So this isn't a build order, general guide. But they aren't exactly pointed out, and a lot of people don't seem to be going in the right direction. Imho, the game has some very nice game design decisions, that can be handled in some interesting ways. I felt the need to post this after seeing, very clearly, that many discussions are going the wrong way.
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